Large City: I̽ Ti Hadfow

I̽ Ti Hadfow

I̽ Ti Hadfow
Example Wood Elf architecture.
StateRosid
ProvenceSkruvnōk Moot
RegionFrön Chyhyöwtök Woodlands
Founded1081
Community LeaderLord Rancata
Area84 km2 (33 mi2)
Average Yearly Temp7°C (44°F)
Average Elevation1396 m (4580 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population19785
Population Density235 people per km2 (599 people per mi2)
Town AuraChronomancy
Naming
Native nameI̽ Ti Hadfow
Pronunciation/i̽/ /ti/
Direct Translation[white] [technology]
Translation[Not Yet Translated]

I̽ Ti Hadfow (/i̽/ /ti/ [white] [technology]) is a subtropical Large City located in the Skruvnōk Moot of the Rosid.

The name I̽ Ti Hadfow is derived from the Goblin language, as I̽ Ti Hadfow was founded by Ecrodu, who was culturaly Wood Elf.

Climate

I̽ Ti Hadfow has a yearly average temperature of 7°C (44°F), with its average temperature during the summer being a cold 6°C (42°F) and its average temperature during the winter being a cold 9°C (48°F). I̽ Ti Hadfow receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. I̽ Ti Hadfow covers an area of nearly 84 km2 (33 mi2), and an average elevation of 1396 m (4580 ft) above sea level.

Overview

I̽ Ti Hadfow was founded durring the late 12th century in fall of the year 1081, by Ecrodu. The establishment of I̽ Ti Hadfow suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

I̽ Ti Hadfow was built using the conventions of Wood Elf durring the late 12th century. Naturaly, all settlmentss have their own look to them, and I̽ Ti Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

I̽ Ti Hadfow is buildings are arranged arrounded highly ordered system of crampt flagstone streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a thick wall made from clay bricks. The wall has all of the proper fortifications and is well made. Unfortuantly the nature of clay brick leaves it quite vulnerable to siege equipment, though the thickness of the wall lends it simmilar resistnace to a thinner hardrock wall. The millitarily questionable fortifications has suffered a visible ammount of structural damage, leaving them effectivly useless. One can't help but wonder why the has not yet effected repairs.

Right off the bat I̽ Ti Hadfow hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things.

Civic Infrastructure

I̽ Ti Hadfow possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.

I̽ Ti Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

I̽ Ti Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within I̽ Ti Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for I̽ Ti Hadfow's parks.

I̽ Ti Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within I̽ Ti Hadfow.

I̽ Ti Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

I̽ Ti Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

I̽ Ti Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

I̽ Ti Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

I̽ Ti Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽ Ti Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

I̽ Ti Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain I̽ Ti Hadfow's public wards, blessings, and other arcane systems.

I̽ Ti Hadfow has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.

I̽ Ti Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. I̽ Ti Hadfow's grid is powered by a god's will and kindness.

I̽ Ti Hadfow possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

I̽ Ti Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

I̽ Ti Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

I̽ Ti Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for I̽ Ti Hadfow's natural decorations nor waterways.

I̽ Ti Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

I̽ Ti Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

I̽ Ti Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

I̽ Ti Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

I̽ Ti Hadfow's town hall was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In I̽ Ti Hadfow rainbows form quite often above the Large City.

The Chaneque near I̽ Ti Hadfow are known to be almost tame, such that they can be put to domestic use.

I̽ Ti Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves embarking on a group pilgrimage to channel Necromancy energies of tier 3 via speaking in tongues.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 38
  • Farmers: 61
  • Farm Laborer: 109
  • Hunters: 70
  • Milk Maids: 47
  • Ranchers: 25
  • Ranch Hands: 48
  • Shepherds: 53
    • Farmland: 80524 m2
    • Cattle and Similar Creatures: 4946
    • Poultry: 59355
    • Swine: 3957
    • Sheep: 197
    • Goats: 39
    • Horses, Mounts, and Beasts of Burden: 1978

Craftsmen

  • Arms and Toolmakers: 39
  • Blacksmiths: 43
  • Bookbinders: 24
  • Buckle-makers: 27
  • Cabinetmakers: 46
  • Candlemakers: 63
  • Carpenters: 62
  • Clothmakers: 58
  • Coach and Harness Makers: 21
  • Coopers: 47
  • Copper, Brass, Tin, Zinc, and Lead Workers: 26
  • Copyists: 19
  • Cutlers: 16
  • Fabricworkers: 43
  • Farrier: 106
  • Furriers: 12
  • Glassworkers: 61
  • Gunsmiths: 43
  • Harness-Makers: 18
  • Hatters: 38
  • Hosiery Workers: 14
  • Jewelers: 22
  • Leatherwrights: 54
  • Locksmiths: 19
  • Matchstick makers: 29
  • Musical Instrument Makers: 29
  • Painters, Structures and Fixtures: 23
  • Paper Workers: 29
  • Plasterers: 27
  • Pursemakers: 36
  • Roofers: 21
  • Ropemakers: 20
  • Rugmakers: 19
  • Saddlers: 35
  • Scabbardmakers: 38
  • Scalemakers: 21
  • Scientific, Surgical, and Optical Instrument Makers: 12
  • Sculptors, Structures and Fixtures: 19
  • Shoemakers: 18
  • Soap and Tallow Workers: 69
  • Tailors: 119
  • Tanners: 24
  • Upholsterers: 28
  • Watchmakers: 27
  • Weavers: 58
  • Whitesmiths: 15

Merchants

  • Adventuring Goods Retellers: 14
  • Arcana Sellers: 13
  • Beer-Sellers: 27
  • Booksellers: 31
  • Butchers: 49
  • Chandlers: 50
  • Chicken Butchers: 55
  • Entrepreneurs: 20
  • Fine Clothiers: 53
  • Fishmongers: 54
  • Florists: 12
  • Potion Sellers: 31
  • Resellers: 79
  • Spice Merchants: 25
  • Wine-sellers: 40
  • Wheelwright: 30
  • Woodsellers: 19

Service workers

  • Bakers: 94
  • Barbers: 106
  • Coachmen: 30
  • Cooks: 79
  • Doctors: 42
  • Gamekeepers: 31
  • Grooms: 17
  • Hairdressers: 73
  • Healers: 55
  • Housekeepers: 53
  • Housemaids: 94
  • House Stewards: 58
  • Inns: 18
  • Laundry maids: 40
  • Maidservants: 68
  • Nursery Maids: 37
  • Pastrycooks: 70
  • Restaurateur: 82
  • Tavern Keepers: 89

Specialized Laborer

  • Ashworkers: 28
  • Bleachers: 17
  • Chemical Workers: 11
  • Coal Heavers: 38
  • In-Town Couriers: 44
  • Long Haul Couriers: 46
  • Dockyard Workers: 38
  • Gas Workers: 9
  • Hay Merchants: 16
  • Leech Collectors: 46
  • Millers: 44
  • Miners: 52
  • Oilmen and Polishers: 28
  • Postmen: 43
  • Pure Finder: 26
  • Skinners: 52
  • Sugar Refiners: 11
  • Tosher: 31
  • Warehousemen: 70
  • Watercarriers: 46
  • Watermen, Bargemen, etc.: 56

Skilled Laborers

  • Accountants: 25
  • Alchemist: 28
  • Clerk: 38
  • Dentists: 21
  • Educators: 52
  • Engineers: 26
  • Gardeners: 19
  • Mages: 14
  • Plumbers: 21
  • Pharmacist: 24
  • Professors: 8
  • Scientists: 14
  • Wizards: 8

Civil Servants

  • Adventurers: 19
  • Bankers: 28
  • Civil Clerks: 43
  • Civic Iudex: 22
  • Consultants: 12
  • Exorcist: 43
  • Fixers: 23
  • Kami Clerk: 36
  • Landlords: 36
  • Lawyers: 24
  • Legend Keepers: 32
  • Militia Officers: 152
  • Monks, Monastic: 58
  • Monks, Civic: 59
  • Historian, Oral: 43
  • Historian, Textual: 23
  • Policemen, Sheriffs, etc.: 52
  • Priests: 79
  • Rangers: 26
  • Rat Catchers: 28
  • Scholars: 31
  • Spiritualist: 34
  • Slayers: 11
  • Storytellers: 71
  • Military Officers: 70

Cottage Industries

  • Brewers: 68
  • Comfort Services: 73
  • Enchanters: 22
  • Herbalists: 22
  • Jaminators: 76
  • Needleworkers: 59
  • Potters: 33
  • Preserve Makers: 56
  • Quilters: 28
  • Seamsters: 104
  • Spinners: 59
  • Tinker: 22
  • Weaver: 49

Artists

  • Actors: 21
  • Architects: 7
  • Bards: 32
  • Costumers: 12
  • Dancers: 24
  • Drafters: 12
  • Engravers: 15
  • Fine Furniture Carpenters: 9
  • Glaziers: 21
  • Inlayers: 18
  • Musicians: 61
  • Painters, Art: 10
  • Playwrights: 21
  • Sculptors, Art: 16
  • Wood Carvers: 68
  • Writers: 61

Produce Industries

  • Butter Churners: 79
  • Canners: 65
  • Cheesmakers: 61
  • Ice Merchants: 8
  • Millers: 38
  • Picklers: 35
  • Smokers: 24
  • Stockmakers: 21
  • Tobacconists: 29
  • Tallowmakers: 43

7375 of I̽ Ti Hadfow's population work within a Foundational Occupation.

11223 of I̽ Ti Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1187 (6%) are noncontributers.

Points of Interest

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami solved a major long term problem plaguing the town. One of I̽ Ti Hadfow's local festivals commemorates this miracle.

History